Leo and Abbie aren’t ordinary kids, they’re Turners, a secret species that morph from human to animal.
Leo and Abbie are forced to make a quick getaway when some unwelcome visitors stop by. Leo is just getting used to his new skills so Abbie gives him a masterclass in how turning works. The last thing they need is to be chased by some half-snake, half-human creatures.
It’s a trap! Abbie and Leo have been captured, now they have to escape! Abbie and Leo are taken prisoner by the Vipermen. They are going to have to be smart and work fast to get out of this tricky situation.
Leo and Abbie uncover Gonzales’ evil plan: time is running out for ALL Turners! Abbie and Leo return to Yakspike Island to free the Turnimals imprisoned by Clement Gonzales. Luckily, they find some unexpected help along the way.
Leo and Abbie are forced to make a quick getaway when some unwelcome visitors stop by. Leo is just getting used to his new skills so Abbie gives him a masterclass in how turning works. The last thing they need is to be chased by some half-snake, half-human creatures.
Being a Turner is hectic, one minute you’re a normal kid, the next you’re waking up to find you’ve been taken hostage by half-snake, half-human creatures. Leo and Abbie aren’t ordinary kids, they’re Turners, a secret species that changes from human to animal and now they’ve found themselves at the centre of a global plot to annihilate their kind… It’s a terrifying situation and now they have no choice but to unmask the shadowy figures behind it all… the world needs them!
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Step into the centre of a unique action adventure experience, based on Mick Elliott’s book series “The Turners”. Equipped with a mobile phone and headphones players physically act out the story together, each guided by their own rich audio score and individualised instructions. This is a very active and very human tech experience; taking the imaginative, physical play that kids love and souping it up with sound effects and a cinematic score. Audioplay is technology without the screens, inviting kids to imagine a brave new world (with the help of some great sound effects) that they are at the heart of.
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🎧 Perfect for 6-12 year olds
🎧 Includes 4x action-packed episodes
🎧 Unlocks access for all kids in your household
🎧 Kids listen through headphones, giving parents some quiet time
This project has been supported by the Australian Government through the Australia Council for the Arts, its arts funding and advisory body and by LOFT, an initiative of The Blue Room Theatre, supported by the Western Australian Department of Local Government, Sport and Cultural Industries.